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Azuran Tales: Trials Keygen Download Pc

Updated: Mar 30, 2020





















































About This Game Azuran Tales: Trials offers a different take on platformer gameplay with a hardcore combat experience, punishing levels and brutal enemies to defeat. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you! 15 handcrafted levels; Different environments - Dungeons, Caves, Cities, Underground and more; Choice-based character progression; Deadly mechanics; Awesome Boss fights; Nerve-shattering reaction speed usage; Battle Cleric class gameplay and storyline; On release: Battle Cleric class, gameplay and storylinePost release: More info soon guys! 1075eedd30 Title: Azuran Tales: TrialsGenre: Action, Adventure, Indie, RPGDeveloper:Tiny Trinket GamesPublisher:Tiny Trinket Games, PhangdRelease Date: 1 Jun, 2018 Azuran Tales: Trials Keygen Download Pc azuran tales trials pc game. azuran tales trials download. azuran tales trials game. azuran tales trials cheats. azuran tales trials review. azuran tales trials trainer. azuran tales trials (2018). azuran tales trials steam. azuran tales trials pc gameplay. azuran tales trials gameplay. azuran tales trials. azuran tales trials pc. azuran tales trials metacritic Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.. Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.. Pros:-Can be fun-Atmosphere- ChallengingCons:- It's not polished-The objectives are not clear - A few bugs6\/10. A fantastically challenging game which punishes you for every minor misstep! Expect to die - a lot.The level design is fantastic. My favourite moment was when I came out of a dungeon and was suddenly overlooking this massive forestal temple ruins that seemed like it went for miles in the background. Loads of detail was put into making the game world look good, and the end-boss level was just epic.What I read of the story was good stuff. I liked the dynamic between the paladin and the Death Goddess, though I'll admit - most of my attention went to beating the game.There is a wide variety of enemies and scenarios in which different enemy groups appear, making just about every fight feel unique. There are plenty of boss battles, and each is a different experience in dying. The checkpoints are generous and will often land you right back in the action when you resurrect.All the fights and enemies have some sort of weakness to exploit, though in your first playthrough you're often forced to throw yourself at new encounters to learn their telegraphs through merciless one-shots. It can be difficult to discern what will penetrate your shield, and there are a few tricky hitboxes on some of the bosses and traps (those damn sharks!). Dying in the early game can feel crippling as you will lose sigil shards (used for stat progression) quite often, which can lead to feeling like you're falling behind, but don't fear as the game constantly rewards you with loot piles from enemies and chests and by the end, you can easily max everything out.The controls are very easy to pick up. Once you master the aerial dodge-roll you feel super agile, and with your stamina regen maxed out you can easily outmaneuver most enemies. Vertical controls feel rigid though - especially ladder climbing and pulling yourself up from ledges, which is an integral part of almost every level. It can be a little cruel at times, as your first failed run into a new area can aggro enemies to a ledge where they will then stay, laying the beatdown in the window of vulnerability forced on you when you're yanking yourself up the side.But no matter how hard and brutal it can be, it can be done with patience and persistence! Definitely pick this up if you enjoy a challenge!. A fantastically challenging game which punishes you for every minor misstep! Expect to die - a lot.The level design is fantastic. My favourite moment was when I came out of a dungeon and was suddenly overlooking this massive forestal temple ruins that seemed like it went for miles in the background. Loads of detail was put into making the game world look good, and the end-boss level was just epic.What I read of the story was good stuff. I liked the dynamic between the paladin and the Death Goddess, though I'll admit - most of my attention went to beating the game.There is a wide variety of enemies and scenarios in which different enemy groups appear, making just about every fight feel unique. There are plenty of boss battles, and each is a different experience in dying. The checkpoints are generous and will often land you right back in the action when you resurrect.All the fights and enemies have some sort of weakness to exploit, though in your first playthrough you're often forced to throw yourself at new encounters to learn their telegraphs through merciless one-shots. It can be difficult to discern what will penetrate your shield, and there are a few tricky hitboxes on some of the bosses and traps (those damn sharks!). Dying in the early game can feel crippling as you will lose sigil shards (used for stat progression) quite often, which can lead to feeling like you're falling behind, but don't fear as the game constantly rewards you with loot piles from enemies and chests and by the end, you can easily max everything out.The controls are very easy to pick up. Once you master the aerial dodge-roll you feel super agile, and with your stamina regen maxed out you can easily outmaneuver most enemies. Vertical controls feel rigid though - especially ladder climbing and pulling yourself up from ledges, which is an integral part of almost every level. It can be a little cruel at times, as your first failed run into a new area can aggro enemies to a ledge where they will then stay, laying the beatdown in the window of vulnerability forced on you when you're yanking yourself up the side.But no matter how hard and brutal it can be, it can be done with patience and persistence! Definitely pick this up if you enjoy a challenge!. Great story, the platforming can be difficult if you don't learn from your mistakes. The bosses are difficult and a good place to learn the controls well as you die repeatably.Expect to die a ton of times. Some areas seem almost impossible to survive through the first try, but you can keep attacking it an wearing it down as you become more skilled.Don't expect an easy game. I am pushing through because I love the story. Also after the about 300th death I think I am getting the hang of it. I just need to stop standing on traps while looking for where to go next.Note: there are a few things that could be done to improve the experience a bit, and I am sure they are working on them.. This game was alot of small twist in platforming games and a good amount of challenges. I wasn't some god or op character which made me focus on the game alot more. loot was distrubited fairly and it made explore the area finding new things which was cool. The level up system was okay and I'm not sure if it had any effect on my character. It got buggy when i wasn't able to damage to goblins that applied the slowing condition on me out of nowhere and the my attack animation wasn't as fast as i though it would be. Most of the monsters could tank damage which I thought i could stagger them, and basic monster can one or two shot you. Monster placement was not to my liking as well as i could not get to a portal without a mob ganging up on me or two golems camping by a gate i needed to open to progress. how ever This is fun and i can't for the imporvements to be made. I will start by saying that I do not know when I grew so old. Better said, I reckon time is defined by some sort of sarcasm that I do not always understand. Although I cannot always tell when it flies by me with increasing speed, I do observe that my own tolerance for crap has been drastically falling. Especially for video games, one of the primary hobbies that I still keep.What happened to this medium of art, one cannot tell. In a mass of unrecognizable products, with too little uniqueness to show for themselves, the consumer ends being tormented by mediocrity to a point where one prefers to reorient oneself to other means of entertainment.From time to time, especially now that technology has allowed for the expression of unknown talent to wider markets, you stumble upon little gems that remind one why so much energy had been invested in pixels swirling behind a piece of glass or plastic.Azuran Tales, although not without its own faults, minuscule in comparison with much grander titles that I have played this year, makes my heart warm at the sight of a long-passed childhood enjoyed in the company of titles that constantly stared at me with unflinching conviction that one must first suffer before enjoying the fleeting senses of happiness.It is an unforgiving title that will treat you well if one just invests enough for it to consider you worthy. Another great opportunity to support inventive and talented developers that still want games to be what they once were: the opportunity to explore the need for self-improvement.I do recommend it, and I hope that you will enjoy this as much as your time allows.. Pros:-Can be fun-Atmosphere- ChallengingCons:- It's not polished-The objectives are not clear - A few bugs6\/10 Almost there: Our dear friends,We have been working hard for the past month in order to release - Azuran Tales: Trials.We are happy to announce that we are close to finishing the internal testing. Also a big “thank you” to everyone for their interest in our game, we will strive not to disappoint. It’s been a crazy ride and we are really happy about the state of things.This message is just to tell you guys, our friends, our community, that we are here, we are working and we are enjoying every minute of it. Keep an eye on us and spread the word. If you have any questions or comments, please let us know on the community forum.We wish you all the very best.Azuran Tales: Trials Team. Patch Notes - Bug fixes and Balance: Hello everyone,The past few days we received some messages about stuff that could be improved or changed in the game.We were also asked about STEAM SUMMER SALE. Because we launched with a discount (20%), we are unable to take part in the STEAM SUMMER SALE. The launch discount will end on the 8th of June.Patch Notes:- Fixed a bug that didn't allow you to redefine keys before starting a game session - Stamina cost for "roll" was slightly decreased - You can now jump from ladders - Improved floating combat text - Improved text contrast for Lore and Story screens - Improved all icons, the Skill Book window, and the Altar window - Removed shards info from the main screen (they were clogging the view), you can still see how many shards you have inside the Skill Book window - You can no longer stun dead enemies - Monsters that have the ability to summon creatures now will properly despawn their summons when you die - Bloodspill Boss - his life drain ability was adjusted, it was healing for way too much - A few more altars were added in the early levels - Slight monster placement tweaks- Adjusted the hit points and damage for some monsterIf you have any more feedback, please post if on the community forum (i've made a Q&A section in the discussions tab).Enjoy the game and have a great day!Thank you all,TTG Team. New Patch is LIVE: Hello everyone,We have updated the game once again with some tweaks and adjustment and of course some bug fixes.- tweaked the main character animations a bit more- we fixed a hole in the level that could make the character fall to his death- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway) - other minor tweaks such as - the key indicator for some games was not very visibleAs always, please let us know if you guys encounter other issues, we will get on them with vengeance.We wish you all a cool week.Cheers,TTG Team. We have a date on the 1st of June: Hello everyone,Our project is now complete. We had to delay the release date(initially was on 29th) because of the Steam Review that took a bit longer than expected.This extra time gave us the opportunity to adjust minor issues in the game.Stay tuned and get ready to rumble starting with 1st of June.We want to thank everyone for their support and we really hope you will enjoy our game.Have an awesome day,Tiny Trinket Games Team. It's ALIVE it's ALIVE!: Yay! Azuran Tales: Trials is now LIVE on #Steam! Hardcore combat experience, punishing levels and brutal enemies - what’s not to die for?Thanks for all the support these passing months, check out the launch trailer and give us some feedback!We wish you a super duper day!TTG Team. Hot- Patch for a crash has been applied.: Hello guys,After getting a few reports about the game crashing when starting one of the levels, we are ready with a hot-fix.Please download the update and enjoy the game and also let us know if you encounter any other issues.Thank you for your support! and Happy New Year!TTG Team. We've heard you: Hello everyone,Crazy days! Some of you requested a better controller support (we currently have limited controller support). We are here to tell you that we are working on it. It will require a bit of a change in code but we are on it.For those who did not buy the game because of this, rest assured it will be available as soon as possible (and hopefully bug-free).Stay tuned guys and thank you for your support!Have a cool day,TTG Team. Almost there: Our dear friends,We have been working hard for the past month in order to release - Azuran Tales: Trials.We are happy to announce that we are close to finishing the internal testing. Also a big “thank you” to everyone for their interest in our game, we will strive not to disappoint. It’s been a crazy ride and we are really happy about the state of things.This message is just to tell you guys, our friends, our community, that we are here, we are working and we are enjoying every minute of it. Keep an eye on us and spread the word. If you have any questions or comments, please let us know on the community forum.We wish you all the very best.Azuran Tales: Trials Team. Patch LIVE for Steam Winter Sale: Hello everyone, we have a new patch today.Patch Notes:"We fixed some bugs and we created other bugs to be fixed later"Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit.Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fixAchievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed>Fixes:- Fixed an issue that prevented the user to change resolutions- When not using a controller or mouse+keyboard - the switch between them should create a lot let issues- We've also fixed some Achievements that were not triggering- Removed some black text labels that were appearing in the settings screen for toggles- Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues- Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore- Pressing ESC from the keyboard should correctly pause the game and let the user navigate itMerry Christmas and a Happy New Year everyone!Best regards,TTG Team

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